The whole of Black Mesa, from beginning to end, is available on “public-beta”. Check out the known issues and give it a go! We are so pumped to have this out. We appreciate the feedback from the community; as we said before, it has proved invaluable.
Read MoreHappy December! We've been murdering ourselves to get the Complete Black Mesa Beta out to everyone. We are really proud of what we have built, but there are still some rough edges we hope to smooth out.
Read MoreHappy Half-Life day! We worked hard to have a full beta ready for today, but we are still grinding on a few things.
Read MoreHappy (almost) Halloween! I can’t speak for the whole team, but this is one of my favorite times of year. I hope it has been treating everyone well. We wanted to update everyone on our progress, and mention we are discounted 40% for the Steam Halloween sale.
Read MoreInterloper time! We have pushed 5 maps of the Interloper chapter to Steam Public Beta. Give ‘em a play and let us know what you think!
Read MoreWe wanted to have the first Interloper beta out last Friday, but we ran into two bad crashes in Interloper map A and B that were not present in earlier compiles. We’ve fixed the crashes and are doing some final tests on Steam.
Read MoreWe are testing release candidates for Interloper A, A1, B, B1, B2. We’ll have news on Interloper C, C1, and D when we put out the first set of maps (they’re close!), as well as details for what is left on our to-do list for Nihilanth and Endgame.
Read MoreWe hope you guys are enjoying the latest beta. We've been watching and listening closely to your feedback, and we have pushed our first hotfix. This is a code patch to fix bugs and beta issues with the Gonarch and the new UI.
Read MoreBeta time! We’ve pushed all of Xen and Gonarch’s Lair to the public beta branch on Steam. The technical beta was just 3 maps, the complete Xen and Gonarch’s Lair is 9 maps.
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